DOOMolish
A downloadable game for Windows
DOOMolish
Fast-paced, DOOM-inspired, Pixel fps
made for the 14 day Acerola 0 game jam. You play as a pistol wielding demon hunter fighting off hoards of aberrations.
The game was made solo using my custom Vulkan engine made in rust with bevy_ecs, most of which was written during the Jam duration.
The music was made with Jummbus, meshes Blender, and textures Aseprite. All the source code as well as any art asset files can be found at:
https://github.com/Thuleanx/Saga
Controls
- WASD to move
- Left mouse button to shoot. Reload happens automatically.
- If you win/lose, shoot the Win / Loss UI to restart.
Credits
Besides other assets made during the Jam duration, I also used some CC0 sound effects from freesounds.org:
- Gun shot sound by LeeMudCrab (link)
- Gun reload by Ken788 (link)
- Kill sound by magnuswaker (link)
- Damage sound by BehanSean (link)
As well as Lucas Holzbeierlein's SLK_img2pixel tool to pixelate the gun texture.
Status | Released |
Platforms | Windows |
Author | Thuleanx |
Genre | Shooter, Action |
Tags | Arcade, Doom, Dungeon Crawler, First-Person, Low-poly, Pixel Art, Retro, Singleplayer |
Download
Download
SagaWindows.zip 364 MB
Install instructions
Extract SagaWindows.zip. Then run saga.exe.
If the .exe file complains about [1] DISCRETE_GPU support or [2] Geometry shader support
The first update I can make will fix this. In the meantime, there are two things you can do: (1) https://github.com/Thuleanx/Saga/releases/tag/0.0.0 this is the version of the game compiled without checks for discrete GPU and geometry shader support. Nothing is different besides the changes outlined below (2) you can also clone the repository and remove the checks for those. To do so, you need git and rust cargo installed.
First, perform
git clone https://github.com/Thuleanx/Saga
Then you need to go to that repository and:
mkdir shaders_compiled
Then run compile_shaders.bat to compile the shaders. Then remove the requirements for DISCRETE_GPU by going to src\code\graphics\physical_device.rs and removing lines 38 to 42, and lines 48 to 52
After this you can run the game with
cargo run --release
The first time this happens will be slow because of compilation.
Comments
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I'd love to play this game but I'm running into errors while running the .exe and I don't have time time to compile the game myself :/
I’ve compiled the fix and put it on github as a release. The link is in the Install Instructions. To be fair for other jam participants, I think it’s best that you refrain from rating my game if you do use this method to play it.